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Artesium is a free-to-play strategy board game combining chess with collectible cards game.
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The basics of the game are very similar to chess. You have to kill the enemy king before he kills yours. Each of your characters have a unique ability and 3 different values: attack, defense and movement range.
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When you place cards on the board, they turn into 3D pieces. You can move those pieces in any direction as long as nothing block your way. Only one character can be move per turn.
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Finally, one of the main features offered by this game is the ability to spawn structures to defend your king and your territory. This game is a mix between chess, hearthstone and some sort of a city-building game, all in a funny cartoon style playable on your mobile device.
After many tests and overhauls, we our proud to show our game to the public, even if this is still in alpha stage, the idea behind it is promising.
Digital painting, Photoshop
A single-screen third-person cooperative puzzle solving and platforming game. This project took around 6 weeks to complete and I did around 70% of all the environment assets, modeling and texturing.
Corax & Louvard






Hand Painted Textures & Low Poly Models






Walkthrough :
Orbux Trailer :
Orbux is a game made in Unity 5 with a group of 9 persons. It was our final test to conclude our baccalaureate at the UQAT Montreal. We had 13 weeks to make this entire project. I was responsible of the modeling & texturing the environment assets.
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Orbux
Game description
"Orbux is a game that offers original gameplay where the player must synchronize its essence of life with a dangerous environment. In a sidescroller format, the player is a loyal Solarie who must solve puzzles in order to stop the invasion of Noctuar, the god of darkness. In a 2.5D adventure style, the player will come across many obstacles that will add to the challenge while navigating through the ruins of the city of the Solaries. In addition, the keyboard and mouse as well as any gamepad can be used to complete the adventure. The player must complete his quest by moving and jumping across the impressive world and puzzles while using the Orbux to activate different objects and obstacles along the way."
David Lefrançois : Programmer, integrator
Tommy Rousseau : Level designer, integrator, 3d artist
Jade Rodrigue : Animator
Maxime Perron : 3d Artist, UI


Walkthrough
Team
Philippe Beaudet : 3d artist, integrator, texture artist
Joseph Lavoie : 3d artist, texture artist
Jerome L-H : Animator/Rig, 3d artist
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