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This is my latest personal project I made using the Unreal engine 4. This environment took 4 months spare time to make. There is a total of 423 high quality assets and around 150 pbr materials. My main focus was the exterior of the mansion, nature and architecture. But I also managed to create the basic stuff for the interior. The only thing I didn't make is the skybox and I picked around 40 to 50% of my textures from www.cgtextures.com. The rest was made via Substance Designer, Zbrush or Photogrammetry.
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Software: 3ds max, Substance Designer&Painter, Zbrush, Photoshop, Quixel, VisualSFM, Meshlab, Xnormal
Victorian Mansion




















Assets
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